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Mortal kombat project 4.1 additions
Mortal kombat project 4.1 additions









mortal kombat project 4.1 additions

But on the N64 the player animation is choppy and the flat, rather unexciting backgrounds look like they suffer from a low color palette. One of the reasons Mortal Kombats were made with digitized footage of actors was the idea of creating life-like, realistic animation. The N64 version features no load time, lots of fighters (among them: Kano, Reptile, Mileena, Kung Lao, Shang Tsung, Sindel, Sektor, Stryker, Nightwolf, Sheeva, Kitana, Scorpion, Sonya, Smoke, Rain, Jade, Baraka, Johnny Cage, Ermac, Noob Saibot, Sub-Zero, Kabal, Jax, Rayden, Cyrax, Liu Kang, Motaro and Shao Kahn,) plenty of speech, the same soundtrack and plenty of gore.

mortal kombat project 4.1 additions

#Mortal kombat project 4.1 additions upgrade#

It doesn't help much that we get three games in one since the differences between the single installments of the MK series were pretty much cosmetic - and Midway didn't go back to upgrade the sprites from the earlier installments or really add anything new. And what Williams/Midway gives us is a direct translation of a dated arcade game.

mortal kombat project 4.1 additions

Which is fine if we were dealing with a five year old arcade machine - but what we have here is a Nintendo 64, the hottest home video game machine on the market. When you look at the screenshots, you'll quickly notice that the game looks pretty much like the arcade Kombats.











Mortal kombat project 4.1 additions