

But on the N64 the player animation is choppy and the flat, rather unexciting backgrounds look like they suffer from a low color palette. One of the reasons Mortal Kombats were made with digitized footage of actors was the idea of creating life-like, realistic animation. The N64 version features no load time, lots of fighters (among them: Kano, Reptile, Mileena, Kung Lao, Shang Tsung, Sindel, Sektor, Stryker, Nightwolf, Sheeva, Kitana, Scorpion, Sonya, Smoke, Rain, Jade, Baraka, Johnny Cage, Ermac, Noob Saibot, Sub-Zero, Kabal, Jax, Rayden, Cyrax, Liu Kang, Motaro and Shao Kahn,) plenty of speech, the same soundtrack and plenty of gore.

#Mortal kombat project 4.1 additions upgrade#
It doesn't help much that we get three games in one since the differences between the single installments of the MK series were pretty much cosmetic - and Midway didn't go back to upgrade the sprites from the earlier installments or really add anything new. And what Williams/Midway gives us is a direct translation of a dated arcade game.

Which is fine if we were dealing with a five year old arcade machine - but what we have here is a Nintendo 64, the hottest home video game machine on the market. When you look at the screenshots, you'll quickly notice that the game looks pretty much like the arcade Kombats.
